The Chronicle of Swashbuckling Rubbish is a fantasy/adventure visual novel about a kidnapped feather and the lengths her friends go to to rescue her. The game will feature a full story with a number of dialogue options and multiple endings, a dictionary with unlockable entries of terms particular to the universe, an original score, and a blend of watercolor and pencil sketch art for the backgrounds and characters. The game will be programmed using Ren’Py, a visual novel engine. Though this is still a work in progress, we project that the game will be completed in the next few months.Sandy Wexler film trailer
The story starts when Edna, a feather animate, or object come to life, gets kidnapped by a pirate crew to which she and Hamish, her human friend who lives in a dumpster, used to belong. Hamish, while usually lazy, tries to rescue her. He enlists the help of others like Pocket, a sky cab driver, and Brellerum, a journalist and animate rights activist, as he gears up to intercept the pirate crew in the one place he knows they’ll show up, thanks to intel from an old friend. Through the adventures of Hamish and his ragtag team, the player learns more about this unique universe, such as the struggles that animates face in a human-dominated world, as the characters develop and learn about themselves.
Our group’s project was presented at The Undergraduate Network for Research in the Humanities 2017 conference. The conference aims to allow students to engage in an innovative approach to the humanities–to be part of a forward-thinking conversation that empowers students to think beyond the traditional curriculum–and we’re excited to be able to bring that conversation back to Cornell.
Andrea Davidson, ’17
Emily Strawn, ’17
David Demoss, ’19
Sponsor: Helen Rubinstein